Thursday, December 12, 2019

Donut

This is my donut project! With Strawberry and Vanilla frosting. The frosting was definitely hands down the hardest thing with this project since I didn't have a hole where the frosting would have fell through. Then back in 2.7, I couldn't do proportional editing for some reason so when we transferred to 2.8 I got to do so and cut middle so the frosting would go through. Also, the sprinkles were a pain in the behind since it wouldn't fall through it would just hang in the air, but all in all, I got everything done and it turned out super well.
This is the nodes for the glass bowl since I feel as if I'll use this the most.

Monday, October 14, 2019

Light House

Eye-level shot this is formal balance since it's almost the same on each side.
The only difference is the way the light beam shines

A medium shot is also another balance shot since the only
difference is the background and it's a bit slanted. 

Over the shoulder is an informal balance since you can tell
one side is the land and the other is the sea. 

Point of view (POV) Is a pretty formal balance shot since it's pretty symmetrical 

This worm's eyeshot is a balanced shot because it almost looks
exactly alike on both side and it looks very stable 
Bird view is an informal shot everything is different on both sides and
 it looks like it can be the start of a dramatic scene

Long Shot shows the whole entire lighthouse and its a formal balance
 since there's only a slight difference on sone side and the other

Extreme Closeup is an example of formal balance since it's
off-centered by a bit but not a whole lot and both sides look almost identical.


Reflection:
I feel successful at the fact that a lot of these camera shots came out so well! I think that if I were to redo this whole project again starting with the land I would make it a lot better looking and realistic. The camera I had a bit trouble with since it wouldn't where I wanted it to but I think that's just a matter of practice. I think we should be able to add in a lot more things such as trees and flowers but that might be too complex for a 1st-time project. Overall I found this project really fun and well since it taught me the basics of Blender and how camera angles can affect how the scene feels.


Wednesday, October 2, 2019

Camera Shots

This is an establishing shot that shows the setting.

This is an extreme close up, its a close up to any part of the charater/object's body

This is an eye-level shot which you would be looking at it on eye-level.

This is a long shot, it shows the full body of the character

This is a medium shot shows the waist and up of the body

This is an over the shoulder shot, it's a shot over the shoulder...

This is a POV shot it's the point of view of how you see the scenery from your eyes.

This is a worm shot which it's like you're looking at it from a worm.

A bird's eye view is like you're looking as a bird and looking down on the whole scene.


Close is an up-close of the character's face or anything up close.

Artist statement

Tina Yang’s artist statement :D When I first started 3D modeling it was purely out of curiosity about watching anime. I watch shows where th...