![]() |
| This is the nodes for the glass bowl since I feel as if I'll use this the most. |
Thursday, December 12, 2019
Wednesday, December 11, 2019
Monday, October 14, 2019
Light House
![]() |
| Eye-level shot this is formal balance since it's almost the same on each side. The only difference is the way the light beam shines |
![]() |
| A medium shot is also another balance shot since the only difference is the background and it's a bit slanted. |
![]() |
| Over the shoulder is an informal balance since you can tell one side is the land and the other is the sea. |
![]() |
| Point of view (POV) Is a pretty formal balance shot since it's pretty symmetrical |
![]() |
| This worm's eyeshot is a balanced shot because it almost looks exactly alike on both side and it looks very stable |
![]() |
| Bird view is an informal shot everything is different on both sides and it looks like it can be the start of a dramatic scene |
![]() |
| Long Shot shows the whole entire lighthouse and its a formal balance since there's only a slight difference on sone side and the other |
Wednesday, October 2, 2019
Camera Shots
This is an establishing shot that shows the setting.
This is an extreme close up, its a close up to any part of the charater/object's body
This is an eye-level shot which you would be looking at it on eye-level.
This is a long shot, it shows the full body of the character
This is a medium shot shows the waist and up of the body
This is an over the shoulder shot, it's a shot over the shoulder...
This is a POV shot it's the point of view of how you see the scenery from your eyes.
This is a worm shot which it's like you're looking at it from a worm.
A bird's eye view is like you're looking as a bird and looking down on the whole scene.
Close is an up-close of the character's face or anything up close.
Thursday, August 29, 2019
Subscribe to:
Comments (Atom)
Artist statement
Tina Yang’s artist statement :D When I first started 3D modeling it was purely out of curiosity about watching anime. I watch shows where th...
-
Introduction I've been interested in the Vtuber community for a long time. I'll be honest 3D Vtu...
-
These are ten examples of 3D hard surface modeling. I think that 3D hard surface modeling is thin...
-
Introduction As I am about to begin my journey of texturing my model and rigging it. I started to look back on my MMD days and...






























