Friday, June 3, 2022

Artist statement

Tina Yang’s artist statement :D


When I first started 3D modeling it was purely out of curiosity about watching anime. I watch shows where the characters would move like performers on a stage. Naturally, that means it would be hard to animate each frame by hand. So when I watched these shows and I really wanted to get into an artistic aspect of my life I found 3D modeling. I started off with MMD making my characters and models out of parts I found on the internet. It was a tedious amount of work, yet I worked into the late summer nights of my middle school career and found it amusing and fun. I became familiar with UV mapping and bones. The more I played around with the program I found a passion for making characters rather than animating. Making the character and dressing them up was a glorified version of dress-up games I played when I was younger.  So naturally when I entered high school I wanted to pursue this fun new hobby of mine I found. While working over the last 4 years I had a lot of projects that I was satisfied with especially in my early stages. But I was just so antsy and wanted to make a full poly character. After making my full poly character I realized that it was way harder than anything I’ve ever done before. In my defense I am a bit of a perfectionist when it comes to making something of mine. I do get upset about the little things that go wrong. Blender as a program is amazing, it’s free with a range of tools and tricks to help you out. But working with it can be unbearable sometimes. I realized that I would like to have this skill on the side as a hobby more than anything else. I would still like the 3D model just not as a big school project or a job, I am more of a hobbyist if anything, and this is one hobby I genuinely enjoy.

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Artist statement

Tina Yang’s artist statement :D When I first started 3D modeling it was purely out of curiosity about watching anime. I watch shows where th...