Sunday, February 27, 2022

Chest area.

                               Introduction

To put it frankly I have been trying to work on the boobs of my character. I have NEVER realized how hard exactly it is to make a breast. I personally felt very very uncomfortable when doing this, But this is our human anatomy so I had to learn one way or another.


Inspiration

There is little to no inspiration other than I had to. The chest area is one of the main parts that make a woman, a female. Other than her double X chromosomes haha. Shonzo does a nice job with his work, but I still tend to get confused with his making. I also realized that he makes his base with a circle of 16 vertexes a radius rather than 32. I decided that I do not want 2xs the number of vertexes so I sized mine down to his.


Brainstorming

I knew that I wanted it to be on the smaller side. Mainly because Chang E was depicted to be a beautiful Chinese woman which therefore she would have more of a slim body and small chest. Also realizing that making a bigger chest means making my life more difficult I am very happy with my choice.

Experimental

Every second I worked on this I felt so uncomfortable as if I was doing something bad. I also sit right in front of 3 guys in your class so that made me feel even more uncomfortable. The more I tried to fix the shape of the character the more her breasts looked like pyramids.  

Process







Reflection

I really thought this was going to be an easy process. It was not, I'm never underestimating anything in Blender again. I will say I am happy that I was able to make them somewhat circular. This could look a lot worse. I want to continue and practice making it look a bit more realistic? Just whenever I am satisfied. 

Work Log:

Monday: Started arms they were noodle-like

Tuesday: Realized I had way too many vertexes restarted the body.

Wednesday: Finished body again^^

Thursday: Did knee caps :D and Started chest area

Friday: Worked @ home to refine the body shape and chest area because doing it in class made me uncomfy.

Monday, February 21, 2022

VR chat

                               Introduction



VR chat is essentially 3D models used to pretend it is yourself or make your persona a character. Many people use MMD or make their own character. I do not have a VR headset but one day I want to be able to use my character in an online chatting forum.

Inspiration

So I recently was watching TikTok and saw funny videos of people using Genshin Impact characters on VR chat. I was really interested in the process of how a character qualifies to be a VR model.


Brainstorming

To make a VR Chat character you have to have a rigged model of course. Many people also rig the eyes in the mouth so people can have lip-sync. Not only this, but character models have to be in VRCA files, which are their own personal files that are compatible with their games. Also in VR Chat, there is NO physics at all so if my clothing is hanging on my arms such as a long sleeve they will stay in place as if it was glue.

Experimental

Although I haven't really done much for making a separate model or character for my VTuber, I had thought of other clothing ideas to make it since the clothing I want for VTuber would not convert well in VR Chat, Clothing that is more simple and fitted to the body teends to do better.

Process

https://pin.it/1wuj7Qk

Reflection

Overall, I think that this would be a nice little side idea for me to do in case I ever want to release my model publicly or just want a more modern theme to my historical one. 


Work Log:

Monday: finished shoulders

Tuesday: lines fixing

Wednesday: arms ^^

Thursday: async    

Friday: off

Sunday, February 13, 2022

Torso

 Introduction

We are still learning about the human anatomy!! How fun, not really, but it's a learning experience. The torso will most likely be a two-part blog post since I just started to figure out the body shape of the people. Everyone comes in different sizes and shapes and I just had to figure out what I want. 


Inspiration

Genshin Impact/ Mihoyo would be one of my greatest inspirations for this. They have 5 different main body types in Genshin, Each body type looks a bit different from another, but there are way more in the game too! For NPCs, there are at least 5 other ones in a total of ten! 



Brainstorming

So what exactly did I want as my character's body type? I had in my mind from the beginning for my character to have more or less the same body type as Hu Tao, But that was at the beginning of the process. I now wanted a taller and teen-like character model rather than one who look like a petite girl. A model that looks more like Miku Hatsune, a Vocaloid character. Although they aren't much different their torso aren't alike. While Hu tao has more of a rectangular type of build Miku seemed more of an hourglass figure than a square build, her shoulders are also not as wide compared to Hu Tao and have more legs than torso which allows her to look taller. 
  

Hu Tao


Miku Hatsune

Experimental

So, I knew ith the face I would have the same troubles of trying to keep the edge lines straight to match up with each other in order to make my faces and vertexes look smooth than wonky. It's safe to say I did a better job this time around, but it still felt a bit more sloppy than I would like to admit. I did somewhat succeed on the body type and mesh so that was an achievement. 

Process


Reflection

Overall, I was somewhat satisfied with what I have done this week, I did everything to the best of my availability and I tried my best. I am afraid of what comes head since I will be working on the chest area next week and shoulders and hands. I can not wait to start on feet either.

Work Log:

Monday: worked on bottom half and backside of torso

Tuesday: Finished back of torso and started the side

Wednesday: Finished side and started the front.

Thursday: Cleaned up my lines and made sure everything looked about right made the torsos into a more S shape because spines are S shaped

Friday: Finished the torso started on the shoulder blades and will work on the chest part next week.

Sunday, February 6, 2022

LEGS

                               Introduction

I decided this week to focus on character bodies than head and hair since it was stressing me out. I have little to no knowledge of the body and anatomy. I was just going with the flow. This week while learning a bit more about the human body. Legs were always a struggle for me as a child and I didn't even start the feet yet.



Inspiration

It's hard to say what inspired me to want to learn about anatomy more. I always wanted to learn how to draw characters and people so I always had a general idea of how legs and thighs look without much issue. Calves are bigger than upper arms and thighs are bigger than calves, easy as pie! Right?  The character sheet I will be basing the body type off of is Hut Tao from Genshin Impact, also Shonzo did something similar to me with using another character for the body model then applying his own twist.



Brainstorming

Before I did and based off my legs on a 2d art, but I felt as if it did not match the face as it was a softer and gender-neutral type rather than a more mature and feminine. Mihoyo has a lot of female characters in the same body type since he also likes reusing moels in his game, But for me, I just chucked along with what I thought was right. And I personally think it turned out okay. 

Experimental

I struggled once again to start sub-division and get my mirror modifier to work. But I eventually got it correct. I soon started my legs but I tend to get a bit confused with how knee caps work. I still could not figure it out by the end of the week even trying to learn frame by frame with Shonzo. My brain could not wrap around it so I decided for the sake of my sanity I would do it after I finished the body. 

Process


Reflection

I am happy I started the legs for my brain to take a break on the legs, but I really need to figure out the body and how the legs are more round than just flat on the back

Work Log:

Monday: Hair and attempt the top of the hair

Tuesday: Hated the top attempted the bun

Wednesday: I got stressed about the hair again so I watched youtube of vtuber making and decided the body would be a better option

Thursday: Started legs struggle with knees and start the bottom half of the body.

Friday: I had to work all day but I just started my blog post

Artist statement

Tina Yang’s artist statement :D When I first started 3D modeling it was purely out of curiosity about watching anime. I watch shows where th...