Sunday, November 22, 2020

Proposal


 I think I might do the kitchen, scene because I love the location of the scene. Also, do this all the time in my kitchen so if I need a real-life visual it's right in my house. his reminds me of our donut project in 3d design where it was a kitchen scene but this time it's on a kitchen counter. Instead of the pendulum, would use a spatula on a hook. The implication is that the spatula was just put on the hook so it still has momentum. I've done this before so I know this is how it looks like when I put it on the wall/hook. Most likely it will be a more balance since the scenery will be more symatrical.

Sunday, November 15, 2020

The 3 Videos

Spellbound
  

  1. At 1:11 you can see their rooms clearly and one side is very different from the other. Sunny's side is all happy and loving, while Rene has a more moody and dark atmosphere. You can see the contrasts of their personality and love for each other.
  2. 1:43-1:45 You can see the lighting change from a warmer colored room rolling up to be a cooler room which can indicate coldness usually in shows if the lighting or color change it shifts in emotion and the viewer usually thinks something bad is happening
  3. 1:53 shows that her haterade has grown and became something bigger than her which is shown by the scale of her a little girl and this big monster.
  4. 0:23-0:28 they repeated a lot of the same models and the words "I hate you" to show that she was always in second place and really emphasized how her sister was better than her and how much she hated her. 
The Little Shoemaker


  1. 0:30 is an establishing shot, it's showing our scene and where this animated short is going to take place.
  2. 1:08 is an extreme close up shot of the character of his face so we can see clearly what our antagonist looks like.
  3. 1:33 is an over the shoulder shot that shows what the salesman is showing off and trying to get more customers on his side with sales.
  4. 3:39 is a POV shot of the salesman looking at his watch waiting for his contract to be signed so he can have his little shoe shop. It's the best for the effect of impatient waiting.
Destiny
  1. At 1:45 we had a quick pan revealing the other character and the clip we saw before of him fixing the pendulum. This tells us that what we saw was right and our main character could not see his dead self.
  2. 3:48-3:50 is either a pan or a dolly but I believe it's a dolly since it really gives the change of emotions we needed. Throughout this whole entire bit we've been stress and overwhelmed with the fact that he's not able to change his destiny, but after we got the clock hit it panned over to him and we see that he is relieved
  3.  4:45 At the very end of this short they do a crane up to show that our main character is a small part of his big world revealing his house as a whole.

Sunday, November 8, 2020

Camera Angles

Crane Shots

Crane Down - Makes the viewer seem like they're in the character's story and gets the feel of the scene.

Crane Up -  Lets the viewers see how big the character's world is and how large their obstacle is.

Crane High to Low - Makes the character looks strong and full of fear.


Pans and Hand Held
Hand-Held -  Shakey movement gives the feelings of uneasy and danger

Quick Pan - Changes the emotion of the scene almost at once, reveals something dangerous. 

Quick Push-in - Creates shock


Dolly

Slow Dolly in -  Creates tension, can make us feel either uncomfortable or emotional with them

Slow Dolly out -  Emotion of loss and abandonment, makes the emotion of empathy

Dolly Across -  Reveals action that changes the emotion.

Zolly (Zoom with Dolly) - Overwhelming emotional feeling, Like something is about to blow your mind or it already happened. 

Glides

Glide Cam  -  Makes the feeling more dreamlike and floaty feel.

Hand-Held - Makes the seen more shakey unlike the glide it makes it feel uneasy and dangerous, edgy and stressful

360 - Calm before the storm feeling, like something, is coming





 

Monday, November 2, 2020

Timing and Spacing Reel


I learned about how to draw when an object is moving and how the circles need to be close together when it's getting faster and they are more spaced apart when it's slower. I also learned how to edit and render animations.

Artist statement

Tina Yang’s artist statement :D When I first started 3D modeling it was purely out of curiosity about watching anime. I watch shows where th...