Sunday, December 19, 2021

Bangs

                               Introduction


Yes, I will be talking about hair once again this week, and hopefully, it will be the last. At first, I thought I was going to be done, I liked the hairstyle. But no, coming back to school from the weekend I ended up hating the bangs I made the previous week, I took this week to look at images of 3d character hairband strands and found a simple one that I can do and incorporate some of the stuff I wanted before in the other hairstyle.

Inspiration

My inspiration is just my usual two, Shonzo and Yoolie, but this time I really wanted to have more volume in my character's hair. The old bangs usually look too flat. Oh my lord, trying to make a hair look not flat made me want to cry. 

Brainstorming

So, I had to find a hairstyle of bangs that can fill in the middle, and are strands. I found a bang style that had both what I wanted. I had the idea in my head, but I could not find an image online for said hairstyle. But the middle part of this bang style was very close to what I imagined. 

Experimental


Ever since I had gotten help, and rewatched the hair tutorial video I understand that I did not have to make the hair go into the head like a scalp. I also have added more subdivision surfaces into my model since I have been a bit iffy on making too much so my laptop does not crash. At least I am not working with particles.

Process

**INsert photo* Reflection

I am glad I restarted. Again. I plan on working on my project over break since now I have a PC that can run blender faster than the thinkpads at school! Now... to make a hair bun.

Work Log:

Monday 12/13/21: Hate hair restart hair

Tuesday12/14/21: Couldn't figure out bangs trial and error

Wednesday12/15/21: Suffering at bangs.


Thursday
12/16/21: Mr. Bomboy helped me with the hair thingy it worked.

Friday12/17/21:Started on back hair

Sunday, December 12, 2021

Hair placement

 Introduction

Last week we talked about how I started to learn how to use curves to make hair strands and how they are the easiest way to start my process. Now I thought the hard part was over last week because once I knew what I was doing I can just start making the hair with the hair strand right? No, I had to figure out the hair separation of the character.




Inspiration 

Once again my inspiration is Shonzo and Yoolie, I tried so hard to try and mimic their style as usual, but I have a lack of experience compared to them. I have no idea how Yoolie makes their models, I can only see their final products on Twitter, but ShonzoI watched a lot of his 3D modeling progression and I have a general idea of how he just makes all the hairs thicker at the end and move them to the front part of the skull.



Brainstorming

I wanted my character's bangs to be like Sukidingels character model and I found this fanart that shows the front part perfectly. Though for the side hair and back I wanted it to look more like in the Tang dynasty era. Although this is not historically accurate to the time, this is how some people would dress up if they were cosplaying as if they were from Tang Dynasty China and I prefer it this way. 

Experimental

I have had trouble with the hair and how it bends. Basically every vertex I move it would ultimately make the curve flip 180 degrees and allow the backside of the hair strand to show. Though it may not sound like a huge deal, my hair strands had a bit of texture to them which needed to be seen. I eventually scrapped the texture and extra details and just stuck with the triangle hair **Insert photo for context** which is the most basic hair strand since Shonzo also only uses triangle hair strands. I eventually did figure it out and made the bangs which felt so good!

Process




Reflection

I felt I made it more complicated than it had to be, mostly due to when something goes wrong I try to undo everything and start over. I did eventually figure it out and I'm looking forward to continuing this with the last two parts of the hair.


Work Log:

Monday 12/06/21: Made more possible hair strands

Tuesday 12/07/21: Redid the hair strands because I didn't like them.

Wednesday 12/08/21: Placing hair on but it keeps bending weirdly.
Thursday 
12/09/21: Started on mid bangs of the hair and finished them.

Friday 12/10/21: Finished front hair starting side strands.


Sunday, December 5, 2021

Hair


                               Introduction

Hair is a part of our body and one of the most noticeable features when we first meet someone. Hair is also a pain to understand and make in Blender. This week I finally reached the part I was dreading most to model mostly because I had little to no idea what I had to do.

Inspiration

My inspiration was for my character to have hair, More importantly, Shonzo's way of making hair onto models. I love the way he can just make any 2D art into 3D especially with how the hair looks perfectly accurate to the original concept art.

Concept art
Final Product



Brainstorming

As I worked on Shonzo's way of making hair I had to find out what exactly does he do since he really only shows the blender window part of his screen and never the sidebars, I already knew what kind of hairstyle I wanted my character to have it was just about how I was able to execute it. I eventually found out by reading the comments on his hair video on how to make a Curve into a mesh and modifying it with a circle. Experimental

So, I ran into an issue when editing the model. I could not get the eyedropper to select the circle like I wanted. I also was stressed and smart enough to make a save right before I started. I then found a video from Yansculpts who shows the exact way that Shonzo does but in a more simple manner and actually shows his entire screen. I set off to work and it worked just as he said. 

Process


Reflection

I honestly found this to be a lot easier than I thought it was going to be. I learned a lot about circles and curves than I thought I would. 

Work Log:

Monday: 11/20/21 Started a good chunk of eyelashes

Tuesday: 11/21/21 eYELASHES

Tuesday11/29/21 Eyelashes finally clean up and placement
Wednesday: 11/30/21  More clean up and placement

Thursday: 12/01/21 eyebrows and done

Friday: 12/02/21 hair :D

Artist statement

Tina Yang’s artist statement :D When I first started 3D modeling it was purely out of curiosity about watching anime. I watch shows where th...