Sunday, January 30, 2022

MP2 reflections

The marking period 2 progress check was an eye-opener and a fun time to view what our fellow classmates have done throughout the year compared to our own works. Needless to say, I was nervous and excited to share my work with my peers, but dread the criticism that was followed. Overall, I enjoyed viewing my classmates' works and am glad I was able to share mine. I was particularly inspired by Austin's work. We both do the same thing in Blender, but I absolutely love the thoughtful planning and character designs he had for his emotions. I can learn a thing or two from the way he sets up his setting and his ally way textures and scene building is just magnificent. The hallway also looks like something straight out of a video game, I felt as if I had a sense of deja vu from all the games I played seeing the hallway.


Another student I was drawn to was Nyair! Nyair and I had somewhat similar ideas about creating characters and animating them. Although our themes were drastically different, hers being "Looking Inward and the Human experience" and mine being "History and Stories," she still brought in aspects of HIstory and story into her project which I found cool. I almost love her planning and all her sketches to show her thought process and character design sheet. Nyair and I had the same idea, but I feel like her energy and ambition to work hard on her project are leagues ahead of mine. All of her early concept art is super good and detailed I feel as if I can already see the final product. Even having interior concept and design on record to review and her character builds are usually similar which she can reuse and deduct time from her progress. In the end, seeing Nyaur's work made me have more inspiration to continue my work and see how it pans out!



Lastly, Abigail's blog post was very interesting! Although I knew what she was doing throughout the semester I never had like a here is what is going on update. Throughout the semester I had tried helping her with her grass particles and texturing. I had known exactly what was going to be on her blog post, yet I was still very much impressed with all the work she had done even with her grass particles not working. I feel as if out of everyone who was doing Blender she had the hardest time working on her project and she allowed nothing to stop in her way. Even when her textures didn't work the way she wanted or when her grass particles didn't and started crashing her program she still took the time and continued working. I also love her choice of the story with her theme which is something I want to work on more. From the moment I saw her two different colored trees I  knew her theme was Nature and change. Everything was lovely to a few and from Abigail, I learned to be more persistent allow myself to work, and not let problems get in my way. 


From my fellow 3D model classmates I can learn so much from them that encourages me to move forward with my VTuber!




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